I've been irrationally obsessed with fractals for some time now. Part of the reasoning for this sketch was to get this out of my system - otherwise I thought the L Tree would be a great introduction to genetic algorithms. Starting with the most basic homing rocket example, I reworked many of those functions to produce an improving L Tree. It's goal in life is to hone in on the ideal angle rotation between new branches (I set to .9). It's size is also mapped to this angle, so it grows larger and more aesthetic with every iteration.